Galaxy Online? Phew!

After my Travian experience I wanted to develop similar type of web-browser based game. I chose sci-fi star wars setting but before I started to code it I wanted to know that there is still space for it. So I googled for some time and I found more games with similar idea. However none of them was developed enough or so catchy. I had a few ideas how to make the game be the ultimate galaxy war, how to make it less frustrating for the player (in opposite to farming in Travian) and so on. Some were inspired by my short encounter with Sins of a Solar Empire. I quit the project after some time – simply because I wasn’t able to carry away my friends by the idea and it was too much for one programmer (maybe if I had been still just a student… :-P). That was the fate of my sci-fi rip-off of every (not only) web-based game around.

Recently I was somewhere on some site and I noticed the ad about Galaxy Online. So – why not to try it? Not that I wanted to play a game, but there was still the professional me curious about the “market”. 🙂 And Galaxy Online – despite being small client based game (20 MB or so) instead of pure web-based game – simply put me to sadness. There was everything I wanted to do. There was safe home system (in my game it would be accessible, but still safe enough) that prevented you to be a farm from the start. There were fleets, commanders, travels from system to system – even connected by paths (like in Sins), although I decided to quit the idea of paths in my game during its development. There was a good idea of beginner’s quests that guide you through the first steps in the game. Not to mention that you can design your own ships! However…


Artwork is adequate – in login screen it looks like 3D!

The game simply didn’t grow on me. The client is very – and I mean VERY – unfriendly to the user. Things are not contextual there, you have to click back and forth, in dialogs you can’t go from one input to the other with tab or arrows (maybe there is some combination, but who am I to try everything when the most obvious and expected choice doesn’t work). What I mean by “not contextual”? There are generally only two views – big map and one system. So far so good. You have some gateways (stargate, whatever) to other systems. You click on your fleet, send it to the gate and then you want to go there too. I tried some clicking, but it didn’t work. Again – MAYBE there is a way, I just don’t know. So – back to the galaxy view and click on the system. Shock! There are bazillions of other fleets there and it’s not obvious right away which one is yours. No friendly shortcut, nothing. I mean… c’mon! This is DOWNLOADED executable client! Why it can’t provide the most obvious features to control MY units?!


View of your home system. You can see gates to other systems, training field where you can train on pirates, …

Not to mention until you go out of your system you’re just playing on your own sandbox and the whole galaxy can be of no concern to you. There is really NOTHING that somehow drags you to the fight, you have to do your first steps – and these steps are very, very unintuitive. Add some other details like very stupid battle system… I have absolute dominance over some pirates and yet they manage to fly back and forth around the battlefield and after 20 rounds or so they… what? Yes, they WIN! I couldn’t believe my eyes. But OK, it’s a system, right, I’ve read it in the newbie guide, so I’ll live with that. But after a few combats I simply hate this rule. Of course I can make better ships and deal quickly with them. But still… they can run and 20 rounds of the battle is not so much (like 20 moves of all fleets + some fighting). You have to take a lot of supplies with the fleet (no problem with that) and when you want to modify your fleet and anchor some of those ships you have to UNLOAD them first (escape from current view, click on unload, specify how much you want to unload – probably everything because I don’t know when any particular ship is considered loaded…). The whole unloading is waste of time. Simply anchor those ships and unload their load! Easy-peasy.


Splash screen is really ugly and there is no way of knowing if there is some login screen behind or not. No… simply press Enter. Great and warm welcome for fresh players indeed.

I’m sure there are many fans. The game isn’t that bad and probably the mechanics are cool. I played it for some time without interacting with others first. When I wanted to move around all my objections stacked during those few days became even more pronounced. That leads me to the idea that my game could still stand a chance. Too bad I’m lazy to do it (not to mention my passion for music, many unseen TV series, games, … you name it :-)). I think people should try by themselves. I read some reviews first and then tried it anyway – but I was dissatisfied. Not by the idea behind the game, but by the execution. If you’re demanding player, skip this one. But if you wanna try it, just be informed that initial splash-screen with “News Center” can be dismissed by Enter key. Just in case…

Business model of the game is similar to other free to play games. You can buy additional advantages, some buildings cost you so called “mall points”. I haven’t tried this part of the game because I really didn’t feel to do so. 🙂

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About virgo47
Java Developer by profession in the first place. Gamer and amateur musician. And father too. Naive believer in brighter future. Step by step.

One Response to Galaxy Online? Phew!

  1. I agree, I like Travian 10 times more. 😉

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